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Weds 2nd September - twighlight game |
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Pistol
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Joined: 07 May 2009 Location: Rochester, Kent Online Status: Offline Posts: 283 |
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Topic: Weds 2nd September - twighlight gamePosted: 06 Aug 2009 at 2:27pm |
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Usual rules apply see above also please book through the shop as there will be limited numbers.
On a positive note - woo hoo night game
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A Platoon Leader
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Andy
Newbie
Joined: 06 Aug 2009 Location: Chatham Online Status: Offline Posts: 36 |
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Posted: 06 Aug 2009 at 5:05pm |
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Sounds very interesting, may go against everything i stand for and take some tracer
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Fire power usualy means an increased number of misses per minute,50 misses is not firepower, one shot is firepower........EINHERJAR
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Kel@TAG4
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Joined: 09 May 2009 Location: Chatham Online Status: Offline Posts: 103 |
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Posted: 06 Aug 2009 at 6:11pm |
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PERSONAL NOTE Airsofters: Although torches and laser dots etc are handy please consider the following!!! (Yes I have played plenty of night games)
* Torches/laser dots/tracer rounds etc all give away your position. * Use of above equipment also impairs you and everyone else's night vision. I can take up to 30 sec before your human eye's night vision will begin to return. * You generally find there are half (if not less) as many shots fired during night games. You generally try and make all shots count. * Try not to cover your ears as you will use them to compensate for the lack of vision. * Stay out of artificial and moon light, particularly be aware of casting shadows etc * At the same time you should still be aggressive and fast with objectives. HAPPY SHOOTING!! Edited by Kel@TAG4 - 06 Aug 2009 at 6:14pm |
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Andy
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Joined: 06 Aug 2009 Location: Chatham Online Status: Offline Posts: 36 |
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Posted: 06 Aug 2009 at 10:48pm |
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Totally agree kel, but at the same time its not much fun if no-one is shooting back at you because they cant see where you are,i managed to picked up some magazines with tracer units built into them so worrying about loss of night vision isnt going to be a problem hence why i want to use tracer at least that way there will be a fair few contacts coming my way.
Then again you could just be loud as noise carries alot further at night than it does in the day, judging distance is also alot harder at night too and your really going to have to be carefull of your footing too especially at amherst. |
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Fire power usualy means an increased number of misses per minute,50 misses is not firepower, one shot is firepower........EINHERJAR
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Kel@TAG4
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Joined: 09 May 2009 Location: Chatham Online Status: Offline Posts: 103 |
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Posted: 06 Aug 2009 at 10:58pm |
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m8 I couldn't agree more.
Just alittle tip with tracer mags. Take the time to stack them with regular round spacers. Nothing funnier that seeing a string of rounds from your location. Just a thought!! Are tracers rounds Bio-degradable????? Unlikely!! Although it may not be much fun when no one is shooting back, there nothing more satisfying when you nail them and they didn't see you coming!! Edited by Kel@TAG4 - 06 Aug 2009 at 10:58pm |
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BlameJames
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Joined: 08 May 2009 Online Status: Offline Posts: 29 |
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Posted: 07 Aug 2009 at 2:06am |
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Good points being discussed here, nice to see some people are putting some thought into the evenings.
Just to back up what Kel said about Bio Tracer rounds, everyone please remember that Bio ammo is a condition of use of the site and we wont jeopardize that for even one evening. I'm wondering if we could maybe do something with chem-lights/glow sticks-i'll have to think that through with Pete. Remember guys - SAFETY FIRST when playing in low/no light
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Pistol
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Joined: 07 May 2009 Location: Rochester, Kent Online Status: Offline Posts: 283 |
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Posted: 07 Aug 2009 at 10:09am |
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My thoughts are that the torches will be useful to find your way back to the safe zone without falling into the cut and finding the kit you left in the tunnell.
I love lasers on rifles the always make an excellent point of aim and have often shouted team orders to shoot the light! LOL.
I'm not sure we can get bio- tracer but will look into it.
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A Platoon Leader
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Kel@TAG4
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Joined: 09 May 2009 Location: Chatham Online Status: Offline Posts: 103 |
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Posted: 07 Aug 2009 at 4:21pm |
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WARNING WARNING I'm having a brain wave!
If we arn't using the kill house, how about using some mobile flood lights. Pete with battery, Jim has some lights?? Use them in and around safe Zone??? Or park the Warrior at the entrance??? Maybe have the new "White Knight" on the LZ shining it's new light towards Kill house 2 or towards Route Irish???? |
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Pistol
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Joined: 07 May 2009 Location: Rochester, Kent Online Status: Offline Posts: 283 |
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Posted: 07 Aug 2009 at 6:14pm |
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I expect the white knight to be the seeing as he's just been upgraded to halogen, on the LZ fine.
I can get some lights for the tunnel - but really it's not going to be that bad during the game.
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A Platoon Leader
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SGT Mahoney
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Joined: 25 May 2009 Online Status: Offline Posts: 13 |
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Posted: 07 Aug 2009 at 6:16pm |
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i like the sound of the white knight idea. lasers would be good on the guns touches use for getting back to the safe zone because in the game you could use you night vison (from your own eyes) to get around. i never use a touch in the dark unless i need to find something. just use the moon light and the stars. i cant belive it will be the last game lets make it a good one
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