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Chemicle warfare |
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Andy
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Joined: 06 Aug 2009 Location: Chatham Online Status: Offline Posts: 36 |
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Topic: Chemicle warfarePosted: 27 Sep 2009 at 8:56pm |
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2 teams
Team A starts at ammo dump Team B starts at meerkat alley Inifinite lives Time limit tbd Something to simulate two chemicle weapon warheads Now heres the interesting part you must designate 2 people on both teams to act as the chemicle weapon specialists only they can pick up the chemicle and take them to be made safe. There will be 2 objects that will simulate chemicle weapon warheads both teams must find both and return them to the trailer, which hopefully could be placed in the lz, where they will be made safe, which lets say for now is 3 mins to make them safe, after this has occured you have to return the chem weapon to your respective start point and at this stage, because the weapon has been made safe, anyone can carry it. Now if one of the Specialists gets hits whilst handling the chemicle weapon on the way to the trailer/makeshift lab they have to shout hit and drop it this will simulate a chem spill, ANYONE regardless of team within 3 meters of this is dead and has to return to the spawn point, if the other team or your team are out of range of this you have to wait 1min to safely acquire the chem weapon if you have a specialist with you. However if its on the way back from being made safe, when the chem weapon is dropped there is no 3 meter rule, only the guy carrying the chem weapon is out. Sounds a bit complex i know but im thinking of ways to simplify it, please feel free to add or subtract ideas to it. |
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Fire power usualy means an increased number of misses per minute,50 misses is not firepower, one shot is firepower........EINHERJAR
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